The clouds no longer have either a white, or darkened edge to them. Not the whole body.and that is a great effect.but that which is facing the setting sun, or rising sun. You get a sunrise and sunset that shines and glances off the volumetric cloud heights.and in one of my sunsets, it was fabulous to see some with a orange, to fushia, to red pallete upon the cloud body. You DO get mixed visual output.and at different bases.above, below. The same clouds.cumulus predominately, and with SMP 4.0.1. You get clouds that should not be there.clouds the wrong size. SMP 3.x (which was written for XP10), hacks the view. upon the horizon, but.you can SEE the horizon, you can see 50 miles out from your plane.and folks.if you have the OBJECTS and detail slider full the day, and especially in the night. The haze.is 3D.you can see haze 'out there'. The first few things in the first 15 minutes of my XP11/SMP 4.0.1 was that: Your haze.your cloud depictions.are wrong.wrong density, wrong color, wrong everything! You are NOT seeing the sim as it can render. If you are running a ported over SMP v3.x.you are NOT seeing what XP11 can produce visually. In conjuction with Real Weather 1.1 update.
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